However, this code may cause other issues, specifically with the roller-coaster in Pinna Park. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Here's a video of an equally smooth Pikmin 2: For more on Dolphin, see Wes's expansive feature on its creation. But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo. Graffiti disappeared by enhancement options. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). If a developer really IS displaying detail beyond the realm of 60 fps, that's fine, but a game like Super Mario Sunshine should be 60 fps and I believe it could be done on the GC hardware. Visit our corporate site. All Free. I will generally accept a loss in detail, resolution, or complexity in order to have 60 fps. Very occasional glitching of audio where music would be stuck on first note during level transition, fixed by re-entering a level. Vulkan, 6xIR, 16xAF, 0x MSAA. Makes the cutscenes run very slowly on non-NA releases, Causes falling stars to appear in the top corner and top middle of the screen, Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle). I have been wandering in the intro. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%. Super Mario Sunshine’s current 60 FPS hack comprises of three (and an optional fourth) part. Dual Core and Idle Skip also enabled. Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D. I had to use Throttlestop because my CPU's clock is too low. 60 FPS hacks usually slow down (or speed up?) And Super Mario Sunshine isn't the only game to benefit from a 60fps option. The only issue I had was with the "Scrubbing Sirena Beach" level: The game apparently didn't detect I had cleared all the goo. - The Retro Byte, Super Mario Sunshine - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-7947 (1080p) - GameCube, Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube, (1440p) Super Mario Sunshine Gameplay - Dolphin 5.0, Super Mario Sunshine ~Co-op Test~ (Dolphin) {5.0}, Super Mario All-Stars: 25th Anniversary Edition, https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine&oldid=175348, Pages with active problems missing issue links, VersionCompatibilityVersion Template missing notes, Avoids improper graffiti behavior under Direct3D, Avoids crashing after long periods of play, Fully Playable: 50-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration. New York, Ripping your own games is legal in some countries, not in others. Perfectly playable. Keep Circulating the Tapes: For nearly two decades, Sunshine didn't see any kind of re-release, so the original release was the only way to legally play it. See issue 8059. One of the benefits of working for PC Gamer is I get to avoid endlessly reporting about which games can run at 1080p 60fps. Audio crackles with OpenAL audio backend and a latency of 2ms, but changing this to 4ms fixes the issue completely. This title has been tested on the environments listed below: 2xMSAA and DX11. Super Mario Sunshine 60FPS Hack (Official) Super Mario Sunshine - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-7947 (1080p) - GameCube; Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube; Super Mario Sunshine ~Co-op Test~ (Dolphin… And remember: Dolphin itself is entirely legal, as none of its code belongs to Nintendo. He's largely responsible for the Tub Geralt thing, but still isn't sorry. Playable, some lag during cutscenes, nothing major. The game received a perfect score from Nintendo Power, who commended the "superb graphics, excellent music, clever layouts, funny cinema … Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. 48 sprites in and no major issues found so far. Use of the Anisotropic Filtering enhancement will cause water to render as white, getting increasingly worse as higher levels of anisotropic filtering are applied. This is a graphics comparison of Super Mario Sunshine in 4K HD and Skyward Sword for the Wii. SAMPLE [ActionReplay] $60FPS 00000000 00000000 [ActionReplay_Enabled] $60FPS Or [Gecko] $60FPS 00000000 00000000 [Gecko_Enabled] $60FPS A Arc Rise Fantasia [RPJE7U] $60 FPS (Gecko) 04001820 40000000 04535c98 42BA0000 04535c9c 42700000 04535be8 3C80AE10 04535bf0 3D410518 C21A33DC … Fine at 50FPS and 50VPS with the DX9 plugin, not tested the DX11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, EFB to Ram, disable AA. Debug Symbol Files. Only listed problem encountered was Debug Cubes, no crashes or map slowdown. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. Please update as appropriate. Página 1 de 4 - Han conseguido hacer correr Super Mario Galaxy utilizando Dolphin a 45-60 fps y 1080p en una Xbox One. He was previously the editor of the magazine, and thinks you should definitely subscribe to it. The boxes were invisible starting with 4.0-8388, but returned to the old behavior in 4.0-8450. Please refresh the page and try again. Incorrect water color at 1080p, looks slightly greener. To solve the problem, simply disable the code. FPS solid @ 25-30. Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Emulator Dolphin. OpenGL with recommended config runs perfect. Constant 30FPS in almost all areas. He enjoys RPGs and immersive sims, and can often be found reviewing Hitman games. Otherwise perfect. Had random fps drop with OpenGL, not present with Vulkan. ... Super Mario Sunshine is a beautiful GameCube platformer released in 2002. Framerate is more important to me than detail. Close . No graphics bugs seen. The results thus far are certainly impressive. When one thinks of Super Mario it is almost inevitable to remember this character jumping around while advancing through worlds in two dimensions. Disable Lighting and sound Off for best performance. Game Modification: 60 FPS Hacks in Dolphin Escrito por JMC47 em 7 de Fevereiro de 2015 / Última atualização em 9 de ... Super Mario Sunshine is a beautiful GameCube platformer released in 2002. Perfectly playable and enjoyable, some lag during cutscenes, nothing major legal in countries... Completely unplayable and 16:9 codes, the map ; otherwise perfect revisions or compatibility gaps exist... 60Fps & 16:9 ( using the codes above ), no crashes or map.. Msaa, recommended settings - rare drops to around 90 % on 30 December 2020 at. 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